SPECTRE DIVIDE - Primal

I had the opportunity to create characters for Spectre Divide, as a 3D character artist together with my team at Ophion Studios at that time.
Working on this game was super fun and I really enjoyed working on this artistic style.
All initial concepts and material were provided by the Specter Divide team at MountainTop.
Final texture pass and shaders were handled by MountainTop.
The head accessory was provided by MountainTop, with credits to Brian Spencer.
MountainTop Supervisors:
Brian Spencer
Seth Nash
Matt Peadon
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Studio Portfolio
https://www.artstation.com/ophionstudios
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Art Supervisors
https://www.artstation.com/jmxacon
https://www.artstation.com/ivanmayol
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Character Artists
https://www.artstation.com/mjgallardo
https://www.artstation.com/jmxacon
https://www.artstation.com/jose_lh_3dart
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Highpoly team:
Manuel J. Gallardo
Jesús Chacon
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Lowpoly process team:
Manuel J. Gallardo
Jesús Chacon
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Textures team:
José Luis Hernández