I had the opportunity to create characters for Spectre Divide, as a 3D character artist together with my team at Ophion Studios at that time.
Working on this game was super fun and I really enjoyed working on this artistic style.
All initial concepts and material were provided by the Specter Divide team at MountainTop.
Final texture pass and shaders were handled by MountainTop.
MountainTop Supervisors:
Brian Spencer
Seth Nash
Matt Peadon
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Studio Portfolio
https://www.artstation.com/ophionstudios
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Art Supervisors
https://www.artstation.com/jmxacon
https://www.artstation.com/ivanmayol
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Character Artists
https://www.artstation.com/francalvente
https://www.artstation.com/mjgallardo
https://www.artstation.com/evanpiccirillo
https://www.artstation.com/jose_lh_3dart
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Highpoly team:
Fran Calvente
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Lowpoly process team:
Fran Calvente
Jose Luis Hernandez
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Textures team:
Manuel J. Gallardo
Evan Piccirillo (recolors)